Fenil contacted me to build a production-ready clone of Block Blast using Unity. The goal was straightforward: ship a working mobile puzzle game quickly for both Android and iOS.
I handled everything myself, from project setup to final polish, and delivered the game privately in about one month.
The Constraint
Speed mattered more than experimentation.
This wasn’t about inventing new mechanics or building a long-term system. The goal was to:
Recreate proven gameplay
Keep things stable and predictable
Get to a shippable state fast
The Real Work
Most of the work went into gameplay feel, not visuals.
Puzzle games live or die by:
Grid logic
Block placement rules
Input responsiveness
Clear feedback when something works (or doesn’t)
If any of that feels off, players notice immediately.
How I Built It
Set up a clean Unity project structure from the start
Generated starter sprites using ChatGPT, Canva, and Photopea to move fast
Built the scene, camera, and basic UI
Implemented the core gameplay logic:
Grid system
Block placement validation
Line clearing
Scoring
Once the logic was solid, I focused on polish:
Particle effects
Visual feedback
Small UI improvements
The game slowly went from “functional” to “feels ready.”
Project sprites
Setup block shapes, colliders, and logic.
Confetti Particle System
Result
Production-ready puzzle game
Android and iOS builds
Delivered privately to the client
No unnecessary features, no over-engineering
Tech Stack
Unity 2022.3.10f
2D puzzle gameplay
Custom gameplay logic
Simple generated art pipeline
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Posted Jan 11, 2026
Developed a mobile puzzle game clone using Unity for Android and iOS. From project setup to final polish, and delivered the game privately in about one month.