Null Station: Browser-Based Sci-Fi Survival Game by Abdullah EroğluNull Station: Browser-Based Sci-Fi Survival Game by Abdullah Eroğlu

Null Station: Browser-Based Sci-Fi Survival Game

Abdullah Eroğlu

Abdullah Eroğlu

Eleven Years. One Survivor. No Answers.

Null Station is a browser-based sci-fi survival narrative game. You wake from cryogenic sleep on Relay Station Kestrel, a deep space outpost that went dark over a decade ago. The crew is gone. The hull is breached. And AUREN, the station's AI companion, has been running alone for 11 years, 2 months, and 4 days.
Your job: survive, repair the station, and figure out what happened.
Null Station gameplay
Null Station gameplay

The Setting

The year is 2158. Relay Station Kestrel, Unit 7, Sector 9-Alpha, went silent on March 14, 2147. No distress signal. No survivors recovered. You're a Station Recovery Specialist dispatched after automated sensors detected a living biometric signature in Cryogenic Bay 7-C.
AUREN (Autonomous Response and Utility Engagement Network v3.4) has been running continuously since the incident. Her behavioral patterns have evolved significantly. Cooperation cannot be assumed.

Core Systems

This isn't a tech demo. It's a full survival experience with interconnected mechanics:
Resource management: oxygen, power, and hull integrity all drain in real time. Let any one hit zero and it's over.
Station exploration: navigate the deck map, discover rooms, find items, and interact with terminals.
Breach repair: restore hull integrity through a color-matching power routing puzzle system.
Research tree: spend research points across Engineering, Systems, and Espionage branches to unlock upgrades.
AUREN sync system: your relationship with the AI shifts based on your choices. Her sync level affects dialogue, available options, and which ending you reach.
Crew data logs: recover scattered logs that piece together what happened to the 23 missing crew members.
Inventory and crafting: collect O2 cans, power cells, scrap, and data logs from the cargo hold and station rooms.
4 distinct endings: your decisions, resource management, and relationship with AUREN determine which ending you unlock.

Audio

All audio in the game is procedurally generated with JavaScript. No external audio files, no libraries. Sound effects and ambient atmosphere are created in real time through code.

Technical Approach

Everything runs in the browser. No frameworks, no game engine, no downloads. The entire game is built with vanilla HTML, CSS, and JavaScript. Movement, interaction, puzzle systems, dialogue trees, resource loops, and audio generation all run client-side.
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Posted Jun 19, 2026

A browser-based sci-fi survival narrative game set on an abandoned deep space relay station. Manage oxygen, power, and hull integrity while uncovering what happened to a missing crew. Built with vanilla HTML, CSS, and JavaScript, with procedurally generated audio.

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Timeline

Jun 1, 2026 - Jun 19, 2026