A fun wildlife adventure for kids, built for the web and integrated with Kotlin.
Lion is a wildlife adventure game designed to bring animals and nature to life through colorful environments, custom 3D models, and exciting gameplay. The project started as a web game and was later integrated with Kotlin to bring the experience to Android.
The goal was to create a fun, engaging game suitable for children while giving players the freedom to explore different lands, discover animals, and build their own wildlife world.
Game Features
🐾 Explore the Wild
Explore different lands, discover new animals, and enjoy adventures in a colorful wildlife world.
🦁 Custom Animal Characters
Created a variety of animal characters using AI-assisted image-to-3D workflows, turning visual concepts into game-ready 3D models.
🌳 Different Lands and Environments
Designed different environments to make exploration more interesting and give players new places to discover.
🏡 Rescue Ranch
Built a Rescue Ranch system where players can rescue animals, place them in their ranch, and grow their own animal world.
🪙 Gold and Meat Economy
Added in-game currencies such as gold and meat. Players can collect and use resources to unlock items, support their animals, and manage their progress.
🎮 2D Designs with 3D Movement
Added 3D-style movement and animation to animal characters based on 2D designs, making the characters feel more alive and interactive.
🗺️ Adventures and Progression
Added different adventures and activities to keep players entertained as they explore, unlock content, and expand their world.
👨👩👧 Designed for Kids
Focused on cute animal designs, colorful environments, and accessible gameplay to make the experience enjoyable for children and other players.
Development Highlights
One of the most interesting parts of this project was combining AI-assisted asset creation with game development. I used AI tools to help transform animal concepts into 3D models, making it easier to create a variety of characters.
I also worked on bringing movement to the animal characters, designing different environments, and building the game's resource and ranch systems.
The project began as a web-based game and was integrated with Kotlin as part of the Android experience, combining web development with native mobile integration.
My Role
Developed the initial web-based game.
Integrated the game with Kotlin for Android.
Created animal assets using AI-assisted image-to-3D workflows.
Worked on animal movement and 3D-style animations.
Designed wildlife environments and different lands.
Built the Rescue Ranch and animal progression systems.
Implemented gold and meat as in-game resources.
Added adventures and gameplay features for a more engaging experience.
Project Details
Project: Lion Crossing
Category: 3D Wildlife Adventure / Game Development
Platforms: Web + Android
Development: Game development, AI-assisted 3D asset creation, and Kotlin integration
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Posted Oct 10, 2026
A browser arcade game built with Kotlin — fast casual crossing gameplay, multiple levels, and unlockable skins. Designed and built end-to-end.