This project got me involved in many different disciplines of 3D design. The initial project scope was described just as a cleanup of a 3D model mesh because the model had to be imported into TouchDesigner, but besides creating a new mesh with a completely new topology after a full remeshing process, creating a new UV texture mapping and painting all shoe component textures in 3D, I was asked to rebuild a simple OpenGL scene with camera and lights within TouchDesigner where I could import, texture and animate the shoe again.