The hardest part wasn't building by Ridwan AdetoyebiThe hardest part wasn't building by Ridwan Adetoyebi

The hardest part wasn't building

Ridwan Adetoyebi

Ridwan Adetoyebi

2 collaborators

The hardest part wasn't building the game. It was making it PLAYABLE. 🎮
While building Shadow Heist, I hit errors that broke the game, interrupted missions, and forced me back into debugging more times than I expected.
But that's where the real development happened.
I fixed the issues, tested the gameplay, pushed through the final mission, and turned the idea into something people can actually play.
Build. Break. Debug. Fix. Repeat.
That's what development really looks like behind the screen.
What's the toughest bug you've ever had to solve? 👇
#WebDevelopment #GameDevelopment #JavaScript #FullStackDevelopment #BuildInPublic
Like this project

Posted Aug 13, 2026

The hardest part wasn't building the game. It was making it PLAYABLE. 🎮 While building Shadow Heist, I hit errors that broke the game, interrupted missions,...

Likes

2

Views

2

Timeline

Jun 10, 2026 - Aug 8, 2026

Collaborators