A Hyper Casual Mobile Game

Dan Davison

Game Developer
Adobe Premiere Pro
Blender
Unity
Tilt Rocket is a side project I developed for mobile in Unity. Originally just a prototype to test the gyroscope of the mobile phone, this project turned into a full hyper-casual mobile game with unlockable rockets, challenges, and 25+ levels for the players to defeat.
The Tilt Rocket Splash Screen
The Tilt Rocket Splash Screen
When I originally released Tilt Rocket, the game, at it's bare bones was 1 rocket, and only 10 levels, with no customisation or repeatability. I pushed the project out to publishers for some feedback. I got some great feedback, and publishers really liked the fast paced levels and the visuals, but thought the game could do with some more depth, repeatability and some brightening of the visuals. with this feedback, I added some extra features and made some changes to the core of the game. Some of the news features and improvements that I made:
New rockets for the user to customize and unlock
A new section, with more props, and dynamic visuals
A bump on the post processing to help the bright colours 'pop'
A focus on the baking of the level's textures to keep detail but minimize app size
Custom challenges for the user to complete for rewards
A rework on the monetization of the adverts
An option to use a joystick instead of the gyroscope for controls
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