When I originally released Tilt Rocket, the game, at it's bare bones was 1 rocket, and only 10 levels, with no customisation or repeatability. I pushed the project out to publishers for some feedback. I got some great feedback, and publishers really liked the fast paced levels and the visuals, but thought the game could do with some more depth, repeatability and some brightening of the visuals. with this feedback, I added some extra features and made some changes to the core of the game. Some of the news features and improvements that I made: