Virtuality Reality tool from Chronic Pain

Dan Davison

AR/VR Developer
Game Developer
Blender
Unity
This project was developed as part of my Final Year Project while at Greenwich University. The project was an investigation into whether Virtual Reality (VR) could be used as a tool to manage Chronic Pain.
The desert island level
The desert island level
The project started with a lot of research into current treatments of Chronic Pain aswell as ways that VR is currently being utilised to treat different medical conditions. From the research that was conducted, I drew some conclusions to the type of care that VR could offer, and defined a more specific target audience and placement for project. Furthermore, I expanded the research into the potential role that the environment could play in the immersion and relaxation of a patient, and investigated how to create an immersive environment for the patient.
One of the activity areas; a camp area by a campfire
One of the activity areas; a camp area by a campfire
After these stages I started on the design documentation for the project, working on designing specific excersizes and activities; using the research as a solid base for the design, while incorporating excersizes that are suggested by health care providers such as the NHS. As part of this I wanted to design a system where users could track their progress, to help drive progression, but also give the patient a sense of accomplishment when they had finished a session.
Last but not least I started to develop the project. I used Unity's 3D Engine along with the SteamVR plugin for the VR support. I also used other softwares such as Blender to create the 3D models.
The project received a 1st, being graded at 82%.
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