In the hierarchy of needs, economic security holds a higher position than entertainment or fun, making it a primary driver for incentives. When we apply this to Web3 gaming, it becomes evident that financial rewards can sometimes overshadow a person's intrinsic motivation to play a game. Consequently, when monetary gain is used as the primary attraction, individuals may join a community not out of genuine interest in the game itself, but solely for financial reasons. As a result, the likelihood of such community members truly engaging as players is significantly diminished compared to those who joined out of a genuine interest in the game.