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Call of Duty: Black Ops VI
Rob Mastriano
3D Designer
Consultant
3D Modeler
Adobe Creative Cloud
Blender
Fusion 360
Activision
Treyarch
Player Equipment, Trophy System, CoD: Black Ops VI
Player Equipment, Trophy System, CoD: Black Ops VI
Player Equipment, Trophy System, CoD: Black Ops VI
Weapon Grip Modules, Weapon Customization System, CoD: Black Ops VI
Weapon Grip Modules, Weapon Customization System, CoD: Black Ops VI
Weapon Optics, Eastern Reflex Variant, Weapon Customization System, CoD: Black Ops VI
Weapon Optics, Modeling Phase, CoD: Black Ops VI
Weapon Optics, UV Unwrap and Layout Phase, CoD: Black Ops VI
Weapon Optics, Texture Map Baking Phase, CoD: Black Ops VI
Weapon Optics, Texture Map Baking Phase, CoD: Black Ops VI
Weapon Optics, Texture Map Baking Phase, CoD: Black Ops VI
Weapon Optics, In Engine Testing/Play Phase, CoD: Black Ops VI
Weapon Optics, In Engine Testing/Play Phase, CoD: Black Ops VI
Weapon Optics, Western Reflex Variant, Weapon Customization System, CoD: Black Ops VI
Weapon Optics, Western Reflex Variant, Weapon Customization System, CoD: Black Ops VI
Weapon Optics, Western Reflex Variant, Weapon Customization System, CoD: Black Ops VI
Weapon Optics, Western Reflex Variant, Weapon Customization System, CoD: Black Ops VI
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