Guilherme Bera
I went through all the process: concept art, render and post production.
I'd like to promote this headphone for young masculine public.
So it would be interesting that the image have some bold contrasts. And I explored it through the light, colors and materials.
I made the mapping and shaders because the headphones had already been modelled.
The smoke was achieved through SSS and VDB. In a next work, I could go a bit higher on density resolution.
Also testes some light scenarios for this high contrasted look.