Guilherme Bera
I went through all the process: concept art, render and post production.
I'd like to promote this headphone for young feminine public.
So would be interesting to have less contrasted images, something more playful like the jelly. And I explored it through the light, colors and materials.
I made the mapping and shaders because the headphones had already been modeled.
The jellies were physic simulated and had crystals scattered for the sugar.