Guilherme Bera
I went through all the process: concept art, render and post production.
Concept art:
I'd like to promote this headphone for young feminine public.
So would be interesting to have less contrasted images, something more playful like the jelly. And I explored it through the light, colors and materials.
Render:
I made the mapping and shaders because the headphones had already been modeled.
The jellies were physic simulated and had crystals scattered for the sugar.