In a world where creativity is currency and every user is a pixel-perfect architect of their own domain, I partnered with small Czech game studio to shape the UI vision for a next-gen builder game — think Minecraft, but social. Less lonely landscape terraforming, more shared sandbox meets digital co-op village.
What I Delivered
A modular UI kit optimized for both controller and mouse/keyboard workflows
UX flows that reduce friction between building and socializing
Wireframes and high-fidelity mockups for in-game HUD, catalog, tools and collaborative features
2 different UI languages
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Posted Oct 15, 2025
Conceptual UI/UX for a multiplayer builder game — modular design system, social-first UX, and adaptive interface for both PC and console gameplay.