A photorealistic flip-card clock built 100% with vectors in Rive. No raster images, no textures, just pure vector paths creating the illusion of a physical mechanical clock.
This was a personal project exploring how far vector-based illustration can go in mimicking real-world materials and lighting. Every shadow, reflection, and surface texture is constructed from vector shapes, and the flip animation runs in real-time through the Rive runtime.
The result is a resolution-independent clock that looks photorealistic at any size while staying lightweight enough to embed anywhere.
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Posted Dec 1, 2025
A photorealistic flip-card clock built entirely with vectors in Rive, pushing the boundaries of vector illustration fidelity.