A Beholder-like mob character, fully animated in Rive ๐๏ธ
I worked on this character with multiple gameplay states and expressive transitions.
The animations are controlled through a Rive State Machine, making the character ready for real-time interaction and game integration.
I really enjoyed working on the combination of organic deformation, eye movement, and squash & stretch to give the character more life while keeping the animation lightweight and interactive.
A Beholder-like mob character, fully animated in Rive ๐๏ธ
I worked on this character with multiple gameplay states and expressive transitions.
The animation...