Call of Duty-Style Female Character Model – Tamar Ginturi

Aleksandre Bitsadze

3D Designer
3D Modeler
Adobe Substance 3D Painter
Blender
Zbrush
Objective: To create a hyper-realistic, combat-ready 3D character model of Tamar Ginturi, a fictional female soldier with a distinctive backstory and appearance, designed in the style of modern military shooters like Call of Duty. The character should be equipped with advanced tactical gear, weaponry, and a look that fits within a realistic, contemporary warfare setting. The design will blend both functionality and visual impact, embodying Tamar’s strategic expertise, physical prowess, and unwavering determination.
Character Background: Tamar Ginturi is a highly skilled and elite operative with a background in counter-terrorism and special operations. She is known for her expertise in urban warfare, stealth tactics, and her ability to remain calm under pressure. Tamar has a history of working with top-tier special forces units worldwide, excelling in high-stakes environments. Her character design should reflect a blend of military professionalism, resilience, and tactical sophistication.
While Tamar is tough and battle-hardened, her design should also reflect her identity as a woman in the elite world of modern warfare, showcasing a mix of rugged functionality and strong, empowering femininity. The model should avoid overly sexualized elements while emphasizing her strength, skill, and leadership qualities.
Key Features:
Character Design & Aesthetic:
Combat Gear: Tamar’s outfit should be based on modern military attire with a focus on tactical gear designed for versatility and efficiency. Key elements should include:
Camouflage or Tactical Uniform: A mix of modern, adaptive camouflage patterns designed for urban or desert warfare, with durable materials like reinforced Kevlar or lightweight tactical fabrics.
Plate Carrier: A sleek, functional body armor vest with pouches for ammunition, grenades, medical supplies, and other essential tactical gear. The plate carrier should fit tightly for mobility but still offer robust protection.
Helmet and Headgear: A modern tactical helmet with a built-in communication system, night vision mounts, and a tactical visor. Optionally, a balaclava or face mask for stealth operations.
Gloves, Boots, and Knee Pads: Combat gloves for dexterity, reinforced boots for all-terrain movement, and knee pads for protection during field operations.
Tactical Belt & Holsters: A belt for holding sidearms, knives, and other essential tools. Holsters for sidearms or utility tools should be attached to the waist for quick access.
Weaponry: Tamar should be equipped with modern firearms and tools relevant to her role—likely an assault rifle (e.g., M4 or similar), a sidearm (e.g., Glock 19), and tactical grenades (smoke, flashbangs). Optionally, a sniper rifle or combat knife depending on mission-specific needs.
Physical Appearance:
Build: Athletic and fit, with a muscular but lean physique reflecting the physical demands of her profession.
Face: Strong, confident facial features. She should have a sharp, focused expression that conveys her no-nonsense attitude, yet with hints of empathy and wisdom from her experiences. A slightly weathered look, reflecting the rough nature of her work, could add depth to her character.
Hair: Short to medium-length hair, either in a functional, tactical style like a ponytail, braid, or undercut, or potentially under a helmet or hood (depending on the tactical situation). Hair color can be natural tones (brown, black, blonde) or neutral to match the realistic military setting.
Textures & Materials:
Realistic military-grade textures, focusing on detailed fabric, armor, and weapon surfaces. Uniforms and gear should have slight wear, scuffs, and dirt, implying active deployment in tough environments.
Weapon textures should include metal, polymer, and tactical grips with attention to realistic wear-and-tear details, such as scratches, mud, and grime.
Materials for the tactical gear (e.g., nylon, leather) and armor (e.g., Kevlar, ceramic plates) should reflect realism, with different finishes for matte, reflective, and soft materials.
Rigging & Animation:
Full Rigging: The character model will be fully rigged for smooth movement and animation. Emphasis on realistic military stances, running, aiming, and reloading.
Animations: Key animations will include:
Combat Stance: A defensive and alert posture, ready for combat situations.
CQC (Close-Quarters Combat): Animations for quick, reactive movements in tight spaces, such as clearing rooms or vaulting over objects.
Aiming and Firing: Detailed animations for shooting both primary and secondary weapons, focusing on realism in recoil and aiming mechanics.
Stealth and Tactical Movement: Animations that showcase a stealthy approach, crouching, moving silently, or using cover effectively.
Injuries and Medical: A set of animations for minor injuries, bandaging wounds, or using medical supplies, which adds a layer of depth to the character’s resourcefulness.
Lighting & Rendering:
The character should be designed with dynamic lighting in mind, able to adapt to both outdoor and indoor environments (e.g., sunlight, night-time combat with night-vision goggles, shadowed urban environments).
Special attention to how the light interacts with tactical gear, especially reflecting off metal parts like weapons or armor plates.
Deliverables:
High-Poly 3D Model: A detailed, high-resolution model created using industry-standard 3D software (e.g., Maya, ZBrush, Blender) that captures all the tactical gear, facial features, and realistic details.
Low-Poly Game Model: An optimized version of the model designed for real-time rendering, ensuring smooth performance in gaming engines.
Textures & Materials: Complete texture maps (diffuse, normal, specular, roughness, etc.) to achieve realism in both the character’s gear and weapons.
Animations: A set of basic and combat animations, including idle, walking, sprinting, aiming, reloading, and combat stances.
Lighting & Render Samples: High-quality rendered images showcasing Tamar in different combat scenarios and lighting conditions.
Timeline: The expected timeline for this project is 6–8 weeks, with the following breakdown:
Concept & Design: 1 weeks (including research and finalizing design concepts)
Modeling & Texturing: 1–3 weeks (base model, high-poly details, texturing)
Rigging & Animation: 1 week (rigging, animation setup)
Final Renders & Adjustments: 1 day (lighting, rendering, and final adjustments)
Vertex count: 30k Texture resolution: 2k Multi textured Rigged
Final Render
Final Render
Zbrush work
Zbrush work
Clay
Clay
Concept for armament
Concept for armament
Front view
Front view
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