Ghost Hunter - Lineage II Style Character

Aleksandre Bitsadze

3D Designer
3D Modeler
Adobe Substance 3D Painter
Blender
Zbrush
Project Title: 3D Ghost Hunter Female Character Model from Lineage II
Objective: To create a highly detailed and immersive 3D character model of the female "Ghost Hunter" class from the Lineage II universe, suitable for use in video games, animation, or digital art projects. The model should capture the distinct aesthetics, unique attributes, and powerful persona associated with the character class in Lineage II, while adhering to modern 3D modeling and animation standards.
Character Overview: The Ghost Hunter is one of the iconic character classes in Lineage II, a popular MMORPG developed by NCSOFT. Known for their dexterity, stealth, and deadly precision, Ghost Hunters are skilled in dagger mastery and assassinations. The class is often depicted with a mysterious, otherworldly aesthetic, making them ideal for creating a visually striking character design.
The female Ghost Hunter should embody both elegance and lethal grace, with design elements that reflect the class's affinity for shadowy, stealthy tactics and their connection to dark forces. The model should balance sleek, practical combat attire with high fantasy design flourishes, allowing the character to remain functional but also visually captivating.
Key Features:
Character Design & Aesthetic:
Armor & Clothing: Sleek, dark-toned leather armor with intricate detailing, emphasizing mobility and stealth. Includes signature features such as shadowy cloaks or capes, gloves, boots, and a hood or mask. Armor should have subtle engravings or runic designs that nod to the character's connection with the supernatural.
Weapons: deadly daggers with a sleek, elegant design, possibly adorned with mystical symbols. The model may also include Bow, arrows, or other accessories associated with ranged combat.
Physical Appearance: The character should have a slender, athletic build, embodying agility and dexterity. Facial features should reflect the mysterious and powerful nature of the Ghost Hunter, with a slight touch of mystery or a “shadowed” look, perhaps enhanced by subtle makeup or facial markings.
Hair: Long, flowing hair or a more tactical, practical hairstyle suited to the character’s role as a skilled assassin. Hair color can be darker tones— dark blue.
Textures & Materials:
Realistic textures for clothing and armor, with a focus on wear-and-tear details like scuffs, battle marks, or slight fading to create a lived-in feel.
Use of materials that differentiate cloth, leather, and metal in terms of glossiness, roughness, and reflectivity to give depth and realism.
Ghostly or ethereal elements, possibly glowing tattoos or runes embedded in the armor or skin, which glow faintly in darker environments.
Rigging & Animation:
Fully rigged character model for posing and animation, with all major joints (shoulders, elbows, hips, knees, etc.) mapped for smooth movement.
Special focus on animations that highlight the agility and grace of the character, such as sneaking, drawing a bow, or swift, acrobatic movements.
Potential animations for combat, stealth, and interaction with the environment, with particular emphasis on fluidity and precision in attack animations.
Environment/Lighting Considerations:
The character should be designed with lighting in mind, able to adapt to darker or shadowy environments where Ghost Hunters typically thrive. The use of ambient lighting can enhance the ethereal nature of the character, with soft highlights on the armor's mystical elements.
Model will need to include options for static display (showcasing character details) or dynamic poses (for use in in-game scenes or cinematics).
Deliverables:
High-poly 3D Model: A detailed character model created in a professional 3D software (e.g., Blender, Maya, ZBrush), complete with textures, rigging, and UV mapping.
Low-poly Game Model: An optimized version of the model for real-time applications (e.g., video games), ensuring a balance between detail and performance.
Animations: A set of pre-made animation clips, including idle poses, walking, running, Dagger blows, and any other combat actions specific to the Ghost Hunter class.
Textures & Materials: High-quality texture maps (diffuse, normal, specular, etc.) for all assets, with specific attention to the detail and realism of the Ghost Hunter's gear and clothing.
Lighting & Rendering Samples: A set of renders showcasing the character in various lighting scenarios, highlighting the detailed textures and the character's design.
Timeline: The expected timeline for the project is approximately 6–8 weeks, broken down into the following phases:
Concept & Design: 1-2 days (including sketching and gathering references)
Modeling: 1-2 weeks (base mesh, high-poly details)
Texturing & Materials: 1-2 days (UV mapping, texturing, materials)
Rigging & Animation: 1-2 days (rigging, animation setup)
Final Render & Review: 1 day (lighting, rendering, final tweaks)
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