EduQuest: A Gamified Learning Platform for Students

Annette mutuku

Content Strategist
Visual Designer
User Researcher
Axure
Figma
Slack
Project Overview:
The EduQuest project aims to design an engaging and interactive gamified learning platform that enhances student motivation and improves knowledge retention. By integrating game mechanics into educational content, the platform will provide a fun, immersive learning experience for students of various ages and learning styles.
Project Phases:
Research and Analysis:
Conduct user interviews and focus groups with students, teachers, and parents to understand learning challenges and preferences.
Analyze existing gamified learning platforms to identify successful features and design trends.
User Personas and Scenarios:
Create user personas representing different types of learners (e.g., visual learners, auditory learners, etc.).
Develop scenarios illustrating how users interact with the platform in various educational contexts.
Information Architecture:
Design a comprehensive site map that organizes educational content and game mechanics for easy navigation.
Create user flows that outline the steps users take to complete learning activities and earn rewards.
Wireframing:
Develop low-fidelity wireframes for key screens, focusing on layout and essential features such as quizzes, challenges, and progress tracking.
Prototyping:
Create high-fidelity interactive prototypes using Figma or Adobe XD to demonstrate user interactions and gamified elements.
Usability Testing:
Conduct usability tests with students to gather feedback and identify areas for improvement in engagement and usability.
Final Design and Handoff:
Develop a design system that includes branding elements, typography, and color schemes to ensure a cohesive user experience.
Prepare detailed design specifications and assets for developers to facilitate implementation.
Launch and Feedback:
Collaborate with developers during the implementation phase to ensure the design aligns with technical requirements.
Gather user feedback post-launch to identify areas for future enhancements and new features.
Expected Outcomes:
An engaging, gamified learning platform that motivates students to actively participate in their education.
Improved knowledge retention and learning outcomes through interactive and rewarding experiences.
A flexible design system that supports future updates and additional learning modules.
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