I created a highly detailed, realistic 3D model of an assault rifle designed for a AAA-level first-person shooter game. The model includes intricate details such as custom-designed parts, realistic materials, and textures with PBR workflowWith a polycount optimized for high-performance gameplay, this model is fully compatible with popular game engines like Unreal Engine and Unity. The final deliverables included a fully textured 3D model with baked normal maps, ambient occlusion, roughness, and metallic maps, all ready for integration into the game environment.