I designed and developed a mobile strategy war game built around tactical battles, army management, and competitive clan warfare. Players build and upgrade their base, manage resources, train different unit types, complete missions, and take on other players in real-time battles.
Using Unity and C#, I built the core gameplay mechanics, the battle system, the UI, 3D environments, and animations. I also designed the strategic progression, including upgrades and unit balance, so the game stays engaging as players advance.
What I delivered:
Real-time player-vs-player battle system
Army and unit management with multiple unit types
Resource management and base development
Missions, upgrades, and progression
Clan-based competitive gameplay
3D environments, animations, and polished mobile UI
Android-optimized build
0 likes · 1 view · Nov 12, 2026