`The Abyss In` is an in-progress 2D horror prototype built in Godot. The game centres on exploring a haunted manor, switching between paired characters, solving environmental puzzles and making timed choices.
My contribution has focused on gameplay logic and player flow. I reviewed how interactions and story events connect, and raised edge cases where a player could bypass an intended moment—for example, leaving the study through an already-open door before Elara’s encounter.
I’m working with the team to make these sequences clearer and ensure player actions lead into the intended gameplay beats. Reunion is still a prototype, so the scope and presentation are continuing to develop.
Need help with gameplay logic or a playable game prototype? I’m available to discuss your project and how I can contribute.

0 likes · 1 view · Nov 7, 2026
`The Abyss In` is an in-progress 2D horror prototype built in Godot. The game centres on exploring a haunted manor, switching between paired characters, solv...