
This project got me involved in many different disciplines of 3D design. The initial project scope was described just as a cleanup of a 3D model mesh because the model had to be imported into TouchDesigner, but besides creating a new mesh with a completely new topology after a full remeshing process, creating a new UV texture mapping and painting all shoe component textures in 3D, I was asked to rebuild a simple OpenGL scene with camera and lights within TouchDesigner where I could import, texture and animate the shoe again.
That was the most interesting stage of this project for me as this was my first experience working with TouchDesigner.

0 likes · 10 views · Jun 10, 2026
A high quality 3D model with high resolution textures and a polycount low enough for real-time rendering. Working with Touchdesigner was the biggest challenge
Timeline
Feb 1, 2025 - Mar 31, 2025