

Posted Jun 10, 2026
This project had 3 distinct tasks. First thing to do was the retopology of the model that was provided as a very high polycount. Then I started the texture painting with Substance Painter and finally the client needed the model exported to TouchDesigner as this shoe model was ment to be displayed in real time in a Nike demo stand so I had to export it with all the shaders in PBR format to Touch Designer and once there I had to create some reakistic lighting and integrate it within an existing animated scene where the shoe was floating in a loop.