EPIC CLANS is a Rust game-server network. Server communities live and die on information that changes weekly — wipe schedules, rule updates, kit contents, staff rosters, leaderboards — and almost all of them run either a $50 marketplace template or no site at all, because keeping one current is a chore.
What I built
A site structured around seven CMS collections, so the people running the servers publish updates themselves by filling a form. Nothing about a wipe cycle should require opening a design tool.
The build is aimed at the actual audience: players deciding in about ten seconds whether to connect, and returning players checking what changed since the last wipe. Dark, high-contrast, information-dense — closer to a game UI than a marketing page.
Why this niche
I know the domain from the inside: wipe cycles, Oxide and Carbon plugin stacks, Tebex storefronts, BattleMetrics rankings. That is not something you can fake in a brief, and it shortens the discovery conversation to nearly nothing.