Project Description
Hexabattle is an online PvP turn-based mobile game based on quick strategies to align random dice better than your opponent, as well as thinking of ways to block your opponent from aligning their dice.
During the development of Hexabattle I did most of the programming behind the game while I managed a small team of Artists, Animators and Sound Designers as well as getting one or two extra programmers in when needed, although most of the Menu UI was provided by the client.
The Networking Code was done using Photon Pun 2 in the Unity Game Engine, but I also implemented an AI bot in the game that would automatically match against players who could not find an online match. The AI provided a good challenge and often made strategic plays that would cause the player to think about their next move.
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