This project is a hard-surface modeling study of a classic café table and chair set created in Autodesk Maya. The main focus was on achieving clean topology, accurate proportions, and realistic forms while maintaining an optimized and production-friendly workflow. Every asset was modeled from scratch with attention to edge flow and structural details.
This project helped strengthen my understanding of hard-surface modeling fundamentals, scene composition, and presentation for portfolio-quality renders.
Software Used
Autodesk Maya
Skills
Hard-Surface Modeling
Clean Topology
Polygon Modeling
Prop Modeling
Edge Flow
Scene Composition
Asset Creation
3D Modeling
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