3D Hard-Surface Artist | 3D Modeler
I’m a 3D artist focused on hard-surface modelling and creating detailed mechanical assets. This machine gun project was created with a focus on accurate shapes, mechanical details, clean modelling, and realistic surface definition. I worked on the complete modelling process, detailing, UVs, texturing, and final presentation.
Software Used:
• Autodesk Maya
• Substance 3D Painter
• Marmoset Toolbag
Skills:
• Hard-Surface Modelling
• Mechanical Asset Creation
• High & Low Poly Workflow
• UV Unwrapping
• PBR Texturing
• Material Creation
• Detail Modelling
• Lighting & Rendering
• Real-time Asset Presentation