CHANNEL 13 ๐Ÿ“บ๐Ÿ‘๏ธ A found-footage by AXEL PICHARDCHANNEL 13 ๐Ÿ“บ๐Ÿ‘๏ธ A found-footage by AXEL PICHARD

CHANNEL 13 ๐Ÿ“บ๐Ÿ‘๏ธ A found-footage

AXEL PICHARD

AXEL PICHARD

CHANNEL 13 ๐Ÿ“บ๐Ÿ‘๏ธ A found-footage horror scene you play through smart glasses.
You open a moldy fridge full of roaches, grab a warm beer, sink into a ruined couch and turn on an old CRT. Every zap, something hooded and faceless gets a little closer in the static. On channel 13 it rushes the glassโ€ฆ and then it comes out. ๐ŸŽง Sound on.
How I built it: โ€ข Rive CLI: the whole scene is written in RML with a coding agent (Claude Code), built and checked with rive --verify / inspect / screenshot, then pushed to the Rive editor โ€ข GPU Canvas (WGSL): two shaders. A smart-glasses lens pass over the whole frame (fisheye, chromatic split, low-light grain, light-buzz flicker, digital glitch) and a cursed CRT shader (B/W analog snow, scanlines, rolling bar, vertical-hold slips, the figure bulging the glass, procedural spider-web cracks, power-off collapse) โ€ข Luau scripting: story timing and "dread" level, channels and subliminal flashes, flying glass shards โ€ข Data binding: one Story view model shared across artboards, a Broadcast view model driving the TV โ€ข State machines: beat timelines, roach and bulb loops, 13 channels, all sound cues โ€ข Audio: 22 sound effects, zero music. Fridge hum, buzzing bulb, roaches, footsteps, CRT whine, whispers, heartbeat, screamer, shattering glass
Uses both the CLI and GPU Canvas.
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Posted Oct 5, 2026

CHANNEL 13 ๐Ÿ“บ๐Ÿ‘๏ธ A found-footage horror scene you play through smart glasses. You open a moldy fridge full of roaches, grab a warm beer, sink into a ruined c...

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