AXEL PICHARD - Frontend Engineer | ContraWork by AXEL PICHARD
AXEL PICHARD
pro

AXEL PICHARD

Mobile App Designer · Rive & Motion

New to Contra

AXEL is ready for their next project!

Followed by Noushin P, Sabrina O, and GALLERY L
Cover image for Relay — AI Inbox Agent Landing Page
Relay — AI Inbox Agent Landing Page
0
0
Cover image for BÂTIMENT C 🏚️🔦 A first-person
BÂTIMENT C 🏚️🔦 A first-person horror game in an abandoned tower block. You're the night guard. On the security monitors, a man in ragged military gear walks through the burned building toward the 1st floor. You stand up, take the flashlight, cross the foggy street and go in alone. Every noise makes you whip the light around. Then the black door… and you have to fight your way out. 🎧 Sound on. Controls: hold W/↑ to walk, mouse to look and aim the flashlight, SPACE/click for actions and quick-time events. How I built it: • Rive CLI: the whole game written in RML with a coding agent (Claude Code), verified with rive --verify / inspect / screenshot, pushed to the Rive editor • GPU Canvas (WGSL): photos projected on simple 3D geometry for real perspective and head-turn parallax, a 3D flashlight spotlight lighting the surfaces, depth dust in the beam, distance fog, fisheye lens, grain and glitch • Luau scripting: first-person camera that follows the gaze, nervous glances, noises, the fight and its quick-time events with second chances • Data binding + state machines: story beats, HUD prompts, CCTV feeds, 50+ sound cues • Audio: 50+ sound effects, zero music Uses both the CLI and GPU Canvas.
1
169
tried motion design with opus 5,5 its rly good, can't wait to master motion design (btw the video is in French it was for a French customer)
2
0
81
Cover image for CHANNEL 13 📺👁️ A found-footage
CHANNEL 13 📺👁️ A found-footage horror scene you play through smart glasses. You open a moldy fridge full of roaches, grab a warm beer, sink into a ruined couch and turn on an old CRT. Every zap, something hooded and faceless gets a little closer in the static. On channel 13 it rushes the glass… and then it comes out. 🎧 Sound on. How I built it: • Rive CLI: the whole scene is written in RML with a coding agent (Claude Code), built and checked with rive --verify / inspect / screenshot, then pushed to the Rive editor • GPU Canvas (WGSL): two shaders. A smart-glasses lens pass over the whole frame (fisheye, chromatic split, low-light grain, light-buzz flicker, digital glitch) and a cursed CRT shader (B/W analog snow, scanlines, rolling bar, vertical-hold slips, the figure bulging the glass, procedural spider-web cracks, power-off collapse) • Luau scripting: story timing and "dread" level, channels and subliminal flashes, flying glass shards • Data binding: one Story view model shared across artboards, a Broadcast view model driving the TV • State machines: beat timelines, roach and bulb loops, 13 channels, all sound cues • Audio: 22 sound effects, zero music. Fridge hum, buzzing bulb, roaches, footsteps, CRT whine, whispers, heartbeat, screamer, shattering glass Uses both the CLI and GPU Canvas.
11
22
984