With a few board game enthusiasts on our team, we gathered various rule books to evaluate what works and what doesn’t when it comes to explaining games. The three games we were working with, Brew, Venus, and Greenhouse, each have their own set of rules. While we were only tasked with creating a full layout for one game, we had to be forward-thinking to make sure the system we established would be applicable for future games to be invented within the Cloven world.