One of the methods to push players to spend money is by implementing gates that slow down or halt the progress of the player, incentivizing players to spend money in the shop. The two variants being tested are whether the developers should place the gate at level 30 (the current implementation) or place the gate at level 40 (the proposed implementation). One of the metrics used to gauge player receptiveness to monetization is retention. Witnin this dataset retention is a label that shows whether a player returns to play the game once they reach the gate.