3d Hard Surface modeling

Rodrigo Alves

As part of my advanced hard surface course, I participated in the weekly hard surface challenge hosted by Polycount. The goal of this challenge was to improve my skills in Blender and learn more about topology, and I was excited to take on the challenge.
For my submission, I created a 3D hard surface study that incorporated a range of complex and intricate details. I used Blender to model and render the pieces, taking full advantage of the program's powerful tools and features. In order to add some visual interest and flair, I also mixed in some transitions using After Effects.
Overall, this challenge was a valuable learning experience that helped me to build upon my skills in 3D modeling and rendering. I am proud of the work I produced, and I am confident that it demonstrates my growing proficiency in these areas.
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Posted Jan 10, 2023

This was a 3D hard surface study with intricate details using Blender. A valuable learning experience that improved my 3D modeling and rendering skills

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