UE5 Hybrid Toon Shader - Cel Shader

Ibtesam Sadiq

This is a Hybrid Toon Shader, also known as Cel Shader. I created this project for a client. The client provided me a blender scene. So, Imported the scene into Unreal Engine. I applied the basic material to the mesh and relighted the scene. After that, I created the hybrid toon shader for this project and implemented it through post-process volume. This material can render specific objects into a toon shader. It can include and exclude the object from the toon shader. and It can also render the full scene with a toon shader depending on the need. At first, I did this project in UE4 but after the release of UE5, I upgraded this project to UE5. And right now, this scene is being rendered in Unreal Engine 5 and I am using Lumen for lighting. I also set up the cameras for the cinematic shots. After that, I animated cameras and rendered these cinematic Shots in Unreal Engine's sequencer. In the end, I composited the rendered video in the Premiere Pro.
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Posted May 5, 2024

Created a Hybrid Toon Shader for a client. Imported Blender scene into UE, and relit the scene. Upgraded project to UE5, used Lumen for lighting and rendered.

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