Upgraded "Surgical Robot Simulator" to Unreal Engine 5. Converted meshes to Nanite, used Lumen lighting, remodeled walls for compatibility, and added equipment.
Created a real-world-based camping site level in Unreal Engine.
Created level designs for a golf simulator using assets provided by the client and some made in Blender 3D. Used Lumen and Nanite, and rendered still shots.
Created a seamless, world-aligned Sci-Fi Animated Material in UE5. Used UV offset and world position offset for animation. Rendered video in UE5.
Created "Audio Reactive Fluid Simulation" in UE5 using "Niagara 3D Fluid System". Added camera control, and rendered with Movie Render Queue.
Set up physics-based groom, PBR materials, and animation for panda in UE5. Rendered with Lumen lighting and Movie Render Queue.
Experience the magic of cel-shading with Ultra Hybrid Toon Shader. It transforms Unreal Engine scenes into toon visuals. Compatible with all shading models.
Created an Advance Packed Material for a client. Upgraded the project to UE5, used Lumen for lighting, and rendered a cinematic shot.
Created a Hybrid Toon Shader for a client. Imported Blender scene into UE, and relit the scene. Upgraded project to UE5, used Lumen for lighting and rendered.
I crafted a Combat Knife using Blender 3D and designed its logo in Photoshop. The 3D model was textured in Substance Painter and rendered in Unreal Engine 4.
I created the Mercedes AMG GT S and Platform. Crafted in Blender, and textured with Substance Designer and Painter, these assets are rendered in Unreal Engine.
I crafted ROBOT, a game asset, for enjoyment. Created in Blender, textured with Substance Designer and Painter, and rendered in Unreal Engine.
I transformed 5 videos into widget animations using client-provided images and After Effects files. I extracted files and recreated the concepts in UE4.