A short presentation of my entry for Impossible UI with Rive entry of SPEN project.
And a bonus content, the watcher! An AI being, watching all!
Thank you all for your likes and comments so far, from the start to the end of the project!
đź”— Full project: https://www.behance.net/gallery/247442001/SPEN-Silent-Predictive-Enforcement-Network-FUI-HUD
đź”— Contra Submission P1: https://lnkd.in/dxhJ5ckU
(https://lnkd.in/dxhJ5ckU)đź”— Contra Submission P2: https://lnkd.in/db8qKD4T
(https://lnkd.in/db8qKD4T)đź”— Contra Submission P3: https://lnkd.in/dChAer6W
(https://lnkd.in/dChAer6W)đź”— Contra Submission P4: https://lnkd.in/d54h7_aq
(https://lnkd.in/d54h7_aq)đź”— Contra Submission P5: https://on.contra.com/zpmB6r
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Update on my S·PEN project: two AI visualisations have been created within the system using pseudo-3D projection with pure maths.
I created eyes and a pupil to emphasise the living being, and their reactions with movement and clipping. Also, added data reading and communication between each other.
đź”— Full project: https://www.behance.net/gallery/247442001/SPEN-Silent-Predictive-Enforcement-Network-FUI-HUD
đź”— Contra Submission P1: https://lnkd.in/dxhJ5ckU
(https://lnkd.in/dxhJ5ckU)đź”— Contra Submission P2: https://lnkd.in/db8qKD4T
(https://lnkd.in/db8qKD4T)đź”— Contra Submission P3: https://lnkd.in/dChAer6W
(https://lnkd.in/dChAer6W)đź”— Contra Submission P4: https://lnkd.in/d54h7_aq
(https://lnkd.in/d54h7_aq)
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S·PEN — Silent Predictive Enforcement Network
Final submission for #ImpossibleUIwithRive
This project explores a UI that doesn’t simulate a system; it is one.
Everything is generated in real time inside Rive using Lua and frame-by-frame animation:
No shortcuts, no Cheats, just design.
Every frame is computed. Every element has behaviour.
Scanners run on state machines.
Signals trigger reactions.
Data flows, breaks, and reconnects.
Behind the visuals:
• procedural geometry
• custom noise systems
• pseudo-3D projection in pure math
• thousands of points calculated per frame
All layered into a reactive network that feels alive, unstable, and intentionally hard to build.
That tension was the goal.
đź”— Full project:
https://www.behance.net/gallery/247442001/SPEN-Silent-Predictive-Enforcement-Network-FUI-HUD
đź”— Submission P1: https://on.contra.com/rBfmLR
đź”— Submission P2: https://on.contra.com/mnjr9N
đź”— Submission P3: https://on.contra.com/mnjr9N
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Hey everyone, Emrah here, with one last entry for #ImpossibleUIwithRive in Contra (https://www.linkedin.com/feed/#), before we leave for the weekend. Just to mention, everything is done in Rive (https://www.linkedin.com/feed/#), to explore my limitations with it, this is also my learning process of the software.
This is the final piece I’m adding to my S·PEN. In this part, I explored a live terrain-like data visualization system, built entirely in 2D but driven by three different real-time data sources. By layering and synchronizing these feeds, the system creates a pseudo-3D surface that reacts dynamically on screen.
To achieve this, I built three separate logic systems to control dot-based animations at different scales, each contributing to depth, motion, and distortion. The result is a constantly evolving surface that feels spatial, alive, and slightly unpredictable.
This addition pushes the project further into what I was aiming for from the start:
"something visually precise, but intentionally difficult to implement"
Between:
*multi-layered time-based animations
*pseudo-3D anatomical visuals
*and this live data terrain system
The whole experience leans into controlled chaos.
Just wanna also thx to whole Rive community, while I'm still learning the software, they help me to solve my issues and answer my questions when I stucked in technical aspects.
đź”— Full project:
https://www.behance.net/gallery/247442001/SPEN-Silent-Predictive-Enforcement-Network-FUI-HUD
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S·PEN "Silent Predictive Enforcement Network", an Impossible UI with Rive
An experimental UI system built for the Impossible UI with the Rive challenge.
đź”— Contra submission lets goat it:
https://on.contra.com/rBfmLR
This project explores a clandestine intelligence interface where agents operate through real-time data — drone feeds, human asset tracking, and live biometric extraction.
In this scenario:
A subject is located in the field → scanned via drone → neural, skeletal, and cardiovascular data is captured instantly → and linked to a central intelligence system.
Everything happens live.
Everything is connected.
But the real focus of this project is motion and complexity.
*Built entirely in Rive
*Background system driven by 80,000+ vector elements
*Each element runs on its own timing logic
*Continuous scanning, glitching, and data noise layered together
*Frame-by-frame animated “3D” anatomy simulations
This is not meant to be easy to build.
It’s meant to explore the edge of what feels possible.
I intentionally pushed toward:
*dense, reactive, slightly overwhelming systems
*controlled chaos
*visual tension between clarity and noise
đź”— Behance (full project):
https://www.behance.net/gallery/247442001/SPEN-Silent-Predictive-Enforcement-Network-FUI-HUD
Let’s see how far this can go.
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More elements are WIP for the Impossible UI with @Rive challenge. Here is the next sneak peek of my SPEN project, the screen of the subject scan.
Here is the challenge post for you to able to track the challenge: https://on.contra.com/rBfmLR
Where you also able to see more content in the comments. 🚀
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Hey all, Emrah here.
I’m sharing an early sneak peek of my latest concept: S·PEN — a clandestine intelligence system designed for running operations, monitoring assets, and extracting neural/body implant data in real time.
This is just the beginning.
Right now, I’m exploring heavy motion, experimental UI, and some intentionally “impossible” interactions, the kind that look amazing and might make frontend devs question their life choices a bit!
The goal isn’t just to design screens, but to create a system that feels alive, reactive, and slightly out of control.
I’ll be updating the full project on Behance with more visuals and detailed animations leading up to the final submission.
🔗 Full project: https://www.behance.net/gallery/247442001/SPEN-Silent-Predictive-Enforcement-Network-FUI-HUD 🚀
— Emrah
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This project explores the visual language of futuristic targeting systems, control interfaces, and synthetic vision. Originally started as a small experiment, it evolved into a deeper study of how minimal shapes and light can communicate complex information. The focus was not only on aesthetics, but on creating a system that feels functional, responsive, and believable within a cyberpunk environment.
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Creation of UX/UI of the post-mortem mode to provide detailed feedback on Tank Destruction. Enhance Learning for New Players, Support Advanced Learning for Experienced Players, Improve Map Exploration and Tactics Observation, Increase Engagement After Tank Destruction
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UI/UX design of the gameplay and meta-game of "Waffenträger: Projekt Hyperion", a great event in the World Of Tanks PC game. Thank you for watching and for your time. Hope to share more content in 2024 from more World of Tanks mods and events.
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S·PEN — Silent Predictive Enforcement Network A speculative UX system designed for covert global threat monitoring, real-time operations, and neural data extraction. This project explores high-density interfaces, tactical decision systems, and human–machine interaction in a near-future context.