Emrah OZBAY's Work | ContraWork by Emrah OZBAY
Emrah OZBAY

Emrah OZBAY

UI/UX Designer in Games and SaaS

New to Contra

Emrah is ready for their next project!

S·PEN "Silent Predictive Enforcement Network", an Impossible UI with Rive An experimental UI system built for the Impossible UI with the Rive challenge. 🔗 Contra submission lets goat it: https://on.contra.com/rBfmLR This project explores a clandestine intelligence interface where agents operate through real-time data — drone feeds, human asset tracking, and live biometric extraction. In this scenario: A subject is located in the field → scanned via drone → neural, skeletal, and cardiovascular data is captured instantly → and linked to a central intelligence system. Everything happens live. Everything is connected. But the real focus of this project is motion and complexity. *Built entirely in Rive *Background system driven by 80,000+ vector elements *Each element runs on its own timing logic *Continuous scanning, glitching, and data noise layered together *Frame-by-frame animated “3D” anatomy simulations This is not meant to be easy to build. It’s meant to explore the edge of what feels possible. I intentionally pushed toward: *dense, reactive, slightly overwhelming systems *controlled chaos *visual tension between clarity and noise 🔗 Behance (full project): https://www.behance.net/gallery/247442001/SPEN-Silent-Predictive-Enforcement-Network-FUI-HUD Let’s see how far this can go.
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More elements are WIP for the Impossible UI with @Rive challenge. Here is the next sneak peek of my SPEN project, the screen of the subject scan. Here is the challenge post for you to able to track the challenge: https://on.contra.com/rBfmLR Where you also able to see more content in the comments. 🚀
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Hey all, Emrah here. I’m sharing an early sneak peek of my latest concept: S·PEN — a clandestine intelligence system designed for running operations, monitoring assets, and extracting neural/body implant data in real time. This is just the beginning. Right now, I’m exploring heavy motion, experimental UI, and some intentionally “impossible” interactions, the kind that look amazing and might make frontend devs question their life choices a bit! The goal isn’t just to design screens, but to create a system that feels alive, reactive, and slightly out of control. I’ll be updating the full project on Behance with more visuals and detailed animations leading up to the final submission. 🔗 Full project: https://www.behance.net/gallery/247442001/SPEN-Silent-Predictive-Enforcement-Network-FUI-HUD 🚀 — Emrah
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Cover image for This project explores the visual
This project explores the visual language of futuristic targeting systems, control interfaces, and synthetic vision. Originally started as a small experiment, it evolved into a deeper study of how minimal shapes and light can communicate complex information. The focus was not only on aesthetics, but on creating a system that feels functional, responsive, and believable within a cyberpunk environment.
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Creation of UX/UI of the post-mortem mode to provide detailed feedback on Tank Destruction. Enhance Learning for New Players, Support Advanced Learning for Experienced Players, Improve Map Exploration and Tactics Observation, Increase Engagement After Tank Destruction
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UI/UX design of the gameplay and meta-game of "Waffenträger: Projekt Hyperion", a great event in the World Of Tanks PC game. Thank you for watching and for your time. Hope to share more content in 2024 from more World of Tanks mods and events.
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S·PEN — Silent Predictive Enforcement Network A speculative UX system designed for covert global threat monitoring, real-time operations, and neural data extraction. This project explores high-density interfaces, tactical decision systems, and human–machine interaction in a near-future context.
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