From UI/UX to working on Monster Prototypes.
Over the last year, besides my UX/UI and Product design work, I've been investing time in HTML, CSS and JavaScript to better understand implementation and collaborate more effectively with developers.
Recently, combining Figma, Claude, and my coding background has changed the way I prototype. I can now turn interface concepts into functional local prototypes, test interactions, discover edge cases, and validate UX decisions before development even begins.
This tactical Geospatial Interface is one of those experiments. It's not just about creating beautiful screens anymore; it's about reducing uncertainty before engineering takes over.
I'm continuing to expand into GIS, Aerospace, and Defence UX, combining design, implementation, and domain knowledge to build interfaces for complex systems.
Every new tool feels less like a replacement and more like another skill added to the toolbox.
More content from this project is on the way!