Through a 6 months long internship I learned the workflow within highend automotive post production. Backplate and HDRI captured by me on Fuerteventura Island.
My client requested a 3D Model of a Plateau Ankle Pumps. I modeled it from reference and rendered it with Octane Renderer.
For my client Enamoure I modeled and textured their purse frrom reference images. The goal was to produce a commercial trailer with the strap being simulated.
My client requested me to visualize her idea of a lamp that was shaped like water being hit upon impact.I made custom textures to give the metal its unique look
A low poly optimized model in Blender which I textured and baked with Substance Painter. The goal was to learn Unreal Engine and show off the low poly model.
I modeled the vase from reference and did custom texturing in substance painter for the chisels. The video displays the customizablilty.