Created this in Cavalry - Used a Noise Shader to create the fractal graphic and then used that graphic (export) to feed into a Material Sample which drives the Duplicator Shape Scale. Added some slight 3D Matrix rotations for fun.
Created this in Cavalry - Used a Noise Shader to create the fractal graphic and then used that graphic (export) to feed into a Material Sample which drives the Duplicator Shape Scale. Added some slight 3D Matrix rotations for fun.