Naina Acharya's Work | ContraWork by Naina Acharya
Naina Acharya

Naina Acharya

Product designer crafting beautiful experiences

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What if interaction design didn’t just respond to users… but played with them? So I built a motion-driven game prototype entirely in Figma Make during the official challenge window. This project reimagines nostalgic arcade-style movement into a smooth, responsive web interaction. Instead of static screens, the focus is on: • Fluid, real-time feedback • Intentional motion • Clean, polished UI craft • Interaction as the core storytelling element I approached Figma Make not just as a prototyping tool but as a creative engine. The goal was to push digital interaction beyond clicks and taps, and create something immersive, playful, and culturally resonant. ✨ Designed for clarity ✨ Built for responsiveness ✨ Crafted with intention Live Project: https://sprout-solid-17634208.figma.site Would love your thoughts and feedback 💛
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