Hi, I’m Isan.
Back again, diving deeper into the world of generative AI challenges.
This time, I joined The Morphic Workflow Challenge by Morphic x Contra with a workflow I’ve been building and refining: “Character Sheet & Cinematic 3x3 Grid.”
The idea is simple, but powerful: turn any subject whether it’s a character, product, or object into a complete creative package. From a clean, labeled multi-angle reference sheet, to optional recoloring, all the way to a fully composed cinematic 3x3 storytelling grid in 4K.
What makes this workflow meaningful to me isn’t just the output, it’s the process.
Every step is intentional. Every generation is gated by user approval. Nothing moves forward unless it’s been seen, reviewed, and confirmed.
This approach solves a problem I kept running into: wasted credits, inconsistent visuals, and too much guesswork. So I designed a pipeline that keeps control in the hands of the user while still pushing for high-quality, cinematic results.
A few things I focused on:
- Maintaining visual consistency from reference sheet to final scenes
- Giving full creative control over style, ratio, and storytelling direction
- Ensuring no unnecessary generation happens without approval
- Making the final output ready-to-publish, including branding support
It’s flexible enough to work across different domains from character design and fashion to products and vehicles, while still keeping a strong cinematic identity when needed.
Still exploring, still iterating, and still learning.
Curious to hear how others are approaching structured workflows in generative AI, especially when balancing creativity with control.
you can try it here 👉🏻 https://studio.morphic.com/en/workflows/019d8f15-de2e-72ea-8fdf-d961e9f4e25d/character-sheet-cinematic-3x3-grid
#morphicworkflows
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For the Flora Technique Challenge, I experimented with a single input image that produces two distinct outputs. The first is a character sheet design, featuring multiple angles and key visual traits to clearly define the character. The second is a 4K cinematic storytelling sequence, composed of 9 scenes arranged in a 3×3 grid.
The goal behind this approach was simple: to ensure that the cinematic storytelling remains visually consistent with the character sheet across every scene. Bridging that gap between design and narrative is something I find incredibly valuable as generative workflows continue to evolve.
For the entire image pipeline, I used Nano Banana 2, while prompt expansion was handled with Claude Sonnet 4.6 inside Flora AI.
Curious to hear your thoughts, how do you approach character consistency in AI-generated storytelling?
you can try it here 👉🏻 https://app.flora.ai/techniques/4k-character-sheets-and-cinematic-9-scenes
#FLORATechnique
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Here is my entry in capcut video studio challenge.
i pick AI-driven ad concepts featuring the playful dorado fish sling bag.
i choose upbeat phonk style fo to give the campaign a more distinctive and authentic energy.
music by phonky vibes - lexmusic
generated image with seedream 4.5 inside capcut video studio
generate video with seedance 2.0 inside capcut video studio
editing inside capcut app
https://www.instagram.com/reel/DWvWNy0D3Xo/?igsh=bWxiZDJkd2JsMjQ0
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Ever wondered what really happens behind a generative AI video experiment? 👀
Here is a small breakdown from my generative Ai video testing using Seedance 2.0 Omni Reference.
Not every generated clip survives the final cut. Sometimes a scene looks great, but it simply doesn’t fit the storyline or the rhythm of the music. When that happens, I scrap parts of the scene and rebuild the flow so the visuals and soundtrack feel more in sync.
For this experiment, I actually wrote the prompts in Indonesian. So if you’re curious to try it yourself, feel free to translate and experiment with your own variations.
Is it perfect? Far from it. But that’s kind of the point.
Every iteration is part of the process.
testing, adjusting, learning, and enjoying the journey along the way.
music by Now or Never - TKANDZ & CXSPER
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Ethereal AI Cloud Transformation in Mixed Media Editing
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CITY OF THE EXHALED CRATER
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exploring prehistoric animals that tried making visually in the style looks like Ghost Rider Characters.
powered with nano banana pro for images and seedance 1.5 pro for video