Not because I knew how they worked, but because they made unreal things feel believable.That curiosity slowly turned into me experimenting with visuals, motion, and 3D.
This scene, The Multiverse in Black and White, is about exploring form...
Hey, I recently tried to apply a design principle I learned earlier:
The background is the first signal your product sends.
Before users read a headline, before they click a button, before they understand your features, they feel your background.