Maryna Chubina's Work | ContraWork by Maryna Chubina
Maryna Chubina

Maryna Chubina

UI/UX Designer from Ukraine

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Cover image for Project Title: Surreal World 🌀✨
Description: Hey everyone!
Project Title: Surreal World 🌀✨ Description: Hey everyone! Here is my submission for the Recraft Challenge — a poster series called "Surreal World"! 🎨 For this project, I dove deep into the Public Domain Image Archive and gathered vintage 18th and 19th-century illustrations from various talented artists of that era — think old-school book engravings, scientific botanical plates, and classical etchings. JPGЕщё 3 I wanted to give these historical artworks a fresh, weird, and fun twist by mixing them with modern surrealism, bold colors, and psychedelic vibes. With Recraft, I blended classic cross-hatching textures and aged paper looks with funky symbols, neon contrasts, and dreamlike patterns. JPEGЕщё 4 Hope you enjoy this little trip where history meets surreal imagination! Let me know what you think! 👇✨ https://www.recraft.ai/project/4a9a153e-3e4f-457c-8b35-d6cc58a07655
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Cover image for Hidden Objects — Mobile Game
Hidden Objects — Mobile Game UI/UX Concept Overview Hidden Objects is a personal mobile game UI/UX concept designed for iPhone. The project explores the visual presentation of a hidden-object game through a collection of interface screens, gameplay environments, and mobile device mockups. My Role UI/UX Designer Project Type Personal Concept Project Platform iOS / iPhone Scope of Work Game UI Design Splash Screen Level Map Gameplay Screen Design Three Game Environments: Entrance Hall, Reading Room, and Dusty Archive Win / Lose Pop-up Windows Promotional Banner Mobile Device Mockups Design Approach The goal was to create a cohesive visual concept for a mobile hidden-object game, presenting its key screens and gameplay environments as parts of a unified experience. The project combines standalone interface designs with smartphone mockups to showcase both the individual screens and their presentation in a mobile context. Key Screens Splash Screen — Introducing the game's visual identity. Level Map — Presenting the level selection experience. Gameplay Environments — Three locations designed for hidden-object exploration: Entrance Hall, Reading Room, and Dusty Archive. Win / Lose Pop-ups — Representing the two possible end-of-level outcomes. Deliverables A visual presentation of the game's key screens, gameplay environments, promotional banner, and mobile device mockups. Let's Connect I'm open to freelance opportunities, collaborations, and remote UI/UX design projects in the gaming industry.
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Cover image for UI/UX Design for Hidden Object Game on iPhone
UI/UX Design for Hidden Object Game on iPhone
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