Hidden Objects is a personal mobile game UI/UX concept designed for iPhone. The project explores the visual presentation of a hidden-object game through a collection of interface screens, gameplay environments, and mobile device mockups.
My Role
UI/UX Designer
Project Type
Personal Concept Project
Platform
iOS / iPhone
Scope of Work
Game UI Design
Splash Screen
Level Map
Gameplay Screen Design
Three Game Environments: Entrance Hall, Reading Room, and Dusty Archive
Win / Lose Pop-up Windows
Promotional Banner
Mobile Device Mockups
Design Approach
The goal was to create a cohesive visual concept for a mobile hidden-object game, presenting its key screens and gameplay environments as parts of a unified experience.
The project combines standalone interface designs with smartphone mockups to showcase both the individual screens and their presentation in a mobile context.
Key Screens
Splash Screen — Introducing the game's visual identity.
Level Map — Presenting the level selection experience.
Gameplay Environments — Three locations designed for hidden-object exploration: Entrance Hall, Reading Room, and Dusty Archive.
Win / Lose Pop-ups — Representing the two possible end-of-level outcomes.
Deliverables
A visual presentation of the game's key screens, gameplay environments, promotional banner, and mobile device mockups.
Let's Connect
I'm open to freelance opportunities, collaborations, and remote UI/UX design projects in the gaming industry.
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