HUD for a sci-fi vehicle cockpit. All animation and interactions were built in Rive. There are 3 possible interactions: Scrolling the azumith bar, activating/deactivating the reticle and lastly a "scan" function.
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Created a mapping app that focuses on elevation change based on distance. Particularly useful for outdoor enthusiasts and athletes. Utilized data binding for a toggle between terrain view and topography contour lines, all while scrolling...
UI design and animation made entirely in Rive. Used data binding for distance tracking tied to the counter calculations. View models use map range converters to smoothly animate the distance progress marker.
User has the ability to change distance...