Leonard Kinyanjui's Work | ContraWork by Leonard Kinyanjui
Leonard Kinyanjui
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Leonard Kinyanjui

Rive Animator, building delightful experiences.

I built a rogue like SHMUP fully in Rive, gfx, audio, game logic all in Rive. Breakdown & Gameplay in video: - Player control using virtual joystick - Collision detection - Level Up with cool abilities - Audio
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Facial Rig using Joysticks and Data Binding in Rive.
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Hi everyone, Concept: UI for a fleet/cargo tracking app featuring realtime location of trucks and live metrics for engine and route.
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Putting in some Rive practise. A logo animation. Any feedback what an be improved is highly appreciated.
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Hero Animation for Social Media Links Platform
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Cover image for LinkHub - Social media link management
LinkHub - Social media link management
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Kiko Game Character
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Progress Bar Animation - Data binding controlled
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