Leonard Kinyanjui's Work | ContraWork by Leonard Kinyanjui
Leonard Kinyanjui
pro

Leonard Kinyanjui

Rive Animator, building delightful experiences.

This project is part of the Vehicle HMI challenge by Rive and Contra. It features smooth transitions and delightful character animations. It uses data binding and scripting to drive the animations.
0
18
I built a rogue like SHMUP fully in Rive, gfx, audio, game logic all in Rive. Breakdown & Gameplay in video: - Player control using virtual joystick - Collision detection - Level Up with cool abilities - Audio
1
5
401
Facial Rig using Joysticks and Data Binding in Rive.
1
192
Hi everyone, Concept: UI for a fleet/cargo tracking app featuring realtime location of trucks and live metrics for engine and route.
5
353
Putting in some Rive practise. A logo animation. Any feedback what an be improved is highly appreciated.
3
196
Hero Animation for Social Media Links Platform
1
11
Cover image for LinkHub - Social media link management
LinkHub - Social media link management
0
1
Kiko Game Character
0
2
Progress Bar Animation - Data binding controlled
0
1