This project is part of the Vehicle HMI challenge by Rive and Contra. It features smooth transitions and delightful character animations. It uses data binding and scripting to drive the animations.
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I built a rogue like SHMUP fully in Rive, gfx, audio, game logic all in Rive. Breakdown & Gameplay in video:
- Player control using virtual joystick
- Collision detection
- Level Up with cool abilities
- Audio
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Facial Rig using Joysticks and Data Binding in Rive.
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Hi everyone,
Concept: UI for a fleet/cargo tracking app featuring realtime location of trucks and live metrics for engine and route.
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Putting in some Rive practise. A logo animation. Any feedback what an be improved is highly appreciated.