Laura Mierea's Work | ContraWork by Laura Mierea
Laura Mierea

Laura Mierea

Freelance UI/UX and Game Designer gamifying the web.

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A small collection of plants I designed for a hidden object web game I'm currently working on. WIP
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Interactive Coffee Module Design
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Lost in a desert, you stumble upon a mysterious oasis that transports you to a surreal museum where the exhibits go crazy around you. Your goal is to find water and escape the hallucination. We chose to explore the concept of 'Museum Trip' through the lens of dehydration-induced hallucination. We aimed to create an experimental gameplay experience in Unreal Engine.
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Couponmania is a local multiplayer party game set in a retro supermarket setting that combines strategy and humor. In the game, up to 4 players have to race to get as many discounts in order to make the best shopping deal before everyone else.
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This is a small exercise of an interactive building complex, just a quick prototype. I made the module with Spline in about two days (Spline is a tool for creating interactive 3D on the web) You can click on the buildings to zoom in and click again to zoom out.
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This is the level design I created for a mental health mobile game called "Luma". The environment was designed to feel friendly and approachable, with cozy, colorful spaces and a seaside setting to help the player feel comfortable. This is part of the same "Luma" Mental Health game. The research institute wanted something more innovative than the usual breathing mini-game to help calm the player. So I designed a mini-game inspired by the grounding technique of noticing things in your environment, and transformed it into a hidden object game mechanic.
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