I designed and developed a custom operations management system for a social association, covering administrative workflows, reporting, statistics, logs, attendance records, services, care-related documentation, benefits, support tracking, and operational overviews. The goal was to create a structured and practical platform that improves transparency, documentation, and day-to-day administration across the organization.
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I designed and developed a custom aquaponics control system focused on monitoring, automation, and reliable operation. The project involved planning the system architecture, integrating sensors and control components, and implementing the logic in C++ on Arduino. The result was a practical embedded solution for managing key environmental and operational parameters in an aquaponics setup.
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RetroTown -
A city-building simulation project developed as an end-to-end solo production.
The brief was to create a structured, scalable management game with interconnected systems such as economy, resources, services, progression, and player feedback. I built the project from concept to implementation, focusing on game systems, UX, modular architecture, and continuous iteration based on testing and refinement.