This project began in Revit, where the building form and spatial layout were modeled with technical precision. The model was then exported as FBX and brought into 3ds Max for full scene development, covering façade materials, window glazing, balcony details, and railings.
The surrounding environment was built entirely in 3ds Max: street lamps, vehicles, boundary wall, and layered vegetation were all placed to create a street-level context that feels lived-in and believable. Lighting was calibrated for natural daylight, with Corona Renderer handling the final output, delivering clean shadows, accurate material response, and a composition that communicates both scale and curb appeal.
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A modern small office interior focused on clean design, natural lighting, and realistic materials.
I started this project by creating the floor plan and 3D model in Revit. After that, I exported the model to 3ds Max, where I added all the details such as textures, furniture, lighting, the light wooden floor, glass partitions, and the interior tree to bring the space to life.
Once the scene was ready, I rendered the still image using Corona Renderer to achieve realistic lighting, soft shadows, and clean interior visuals. After rendering, I used Photoshop to post-process the image, adjusting the colors, contrast, and overall mood.
For the animation, I exported the scene from 3ds Max to Unreal Engine using Datasmith. Inside Unreal Engine, I created the camera movements and rendered the animation.