Denis Bakulin's Work | ContraWork by Denis BakulinDenis Bakulin
Product & UI Designer: Fintech, SaaS, AI, Landings
The A.ID landing page in one continuous scroll, with no device frame.
The earlier post was about the parts: the shader hero and the animated reel. This one is about how they hold together at reading speed: eight product modules and two audiences on one page, with the motion setting the pace and never competing with the content.
A compliance platform for fintechs and regulated businesses: KYC/KYB onboarding, transaction monitoring, risk scoring, regulator access. The EZ landing page as one uninterrupted scroll.
EZ is the infrastructure platform the compliance product runs on, so the page has to feel related without looking like a louder version of it. In the scroll you can see how that plays out: a wider frame, four modular layers, three entry points, regulators in the trust section.
Same stack as its sibling: a Unicorn Studio shader in the hero, page design in Figma, the reel in Jitter. Landing page for compliance platform for fintechs and regulated businesses — KYC/KYB onboarding, transaction monitoring, risk scoring, regulator access.
The site was designed together with my wife: she owned the product side and the content, I focused on the UI. The hero background is a live shader built in Unicorn Studio, the page itself was designed in Figma, and the scroll reel was animated in Jitter.
Eight product modules and two audiences on one page — the motion had to carry the pacing without competing with the content. Second site from the same stack — and the reason they look related is that one lives inside the other. The first one is a compliance product. EZ is the infrastructure it sits in.
That's a specific design problem. The platform can't look like a competitor to its own component, and it can't look like a louder version of it either. EZ took the wider frame — four modular layers, three entry points, regulators in the trust section — while the component kept the close-up.
Same toolkit both times: Figma, a Unicorn Studio shader in the hero, the reel in Jitter. Designed with my wife, who owned the product and the content side.